Tentacles snaking out from underneath the surface of some underground lake are pretty scary, but what if the thing could launch itself out of the water! Awesome....definitely will be tweaking my underground tentacled denizens!
Saturday, March 28, 2015
YIKES!
If you haven't already seen it, check this out.
Tentacles snaking out from underneath the surface of some underground lake are pretty scary, but what if the thing could launch itself out of the water! Awesome....definitely will be tweaking my underground tentacled denizens!
Tentacles snaking out from underneath the surface of some underground lake are pretty scary, but what if the thing could launch itself out of the water! Awesome....definitely will be tweaking my underground tentacled denizens!
Saturday, March 7, 2015
Themed Random Dungeon Creation
Man, it has been
forever since I've posted anything here! And to think that way back in December
I went into the Christmas and New Year's break convinced I would have a lot of
time to work on the EES. Well, that never materialized and before I knew it, work started up again full throttle
in January and hasn't let up for a minute. Oh well…
But since I last
posted I did get the chance to do a little solo gaming. Our brave party made
another foray into Stonehell which I will post about soon. But what I wanted to
write about now was some work I did trying to use the concept in Schweig's
Themed Dungeon Generator to create my own engine for themed adventure design.
As I've posted
before, the Ever Expanding Sandbox will contain adventure locales of differing
types. There is Stonehell, which, while arguably out of place given the tone
I'm really looking for for the Southern Isles, serves well as the local
'tentpole' dungeon. I have also created two (and a half) adventures which will
be dropped into the sandbox someplace, somehow. And of course the Southern
Isles have several 'themed' regions for which I have quite a few adventure
ideas to flesh out over time.
But I see much of
the development of the sandbox and the
adventure ideas/locales to come organically, by way of randomly generated ideas
from a combination of sources including random tables, The Tome of Adventure Design,
Dungeon/Wilder Words, and numerous others.
My goal is to give
each dungeon a clear theme or concept to avoid literal 'random generation', but
at the same time I want to keep as much suspense as possible in the game so
that I can explore alongside the characters.
So anyway, back to
the point of the post - themed dungeon creation. I followed the adventure title
design concept I mentioned in a previous post and came up with the title The Walled Shrine of the Skeletal Harpies, which I thought sounded pretty cool.
Following the
Schweig method I came up with a list of potential encounters which would fit
with the theme of the dungeon that I had conjured up and put them in a d30
table. But what I wanted to add to this was a further dimension of randomness -
something that would add an element of the unknown to my exploration of the
themed dungeon.
So
in addition to the d30 encounters table I decided to roll either a couple story
cubes or use the dungeon/wilder words tables as each encounter turned up.
Depending on what I rolled, this would add a spin to the original encounter
that I hadn't envisoned
initially. The goal is to enhance the solo exploration as I will never be
completely sure what is behind the door, despite having specific entries on the
room encounter table. I did the same with a random encounter (wandering
monster) table and in the end I was quite pleased.
I autogenerated a
party at Mithral and Mages and a couple hirelings using Meatshields and dove
straight into the exploration.
I may post a play
report later along with some ideas for further refinement. It was definitely
fun and I think the approach works.
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