Thowin Four Fingers, a fighter, and his
torchbearer, Boarface
Imorfin the elf
Durik the cleric
Fretta the Dark, a thief
Balork the Medium, a magic-user and Bursus, his man-at-arms
Karpos, Rhea,
and Therapon, clerics of Laex
Shaz, a horse handler
Recap: Durik's order, The Temple of Laex, has asked for help
in their struggle against the Order of the Blue Dark, a group of cultists who
worship Nag-Roop, minor demigod of the Underdark. The cultists of Nag-Roop have
stolen the Cloud Gem from the Temple of Laex, and now plan to destroy the minor
artifact in service to Nag-Roop.
Durik's brothers and sisters have learned that the
dark ritual will take place in the Azure Pits, an entrance to the Underdark in
the Dwarven Hills to the west (Hex 00.04).
The Temple of Laex has sent three clerics to aid the
party. They know the way to the Azure Pits, having 'coaxed' the information out
of a captured Blue Dark cult member. The Order of the Blue Dark has a full day
head start so time is of the essence.
Moonday, 24 Harvester
Art by DRB |
There had been some
discussion about exactly why the party
was aiding Durik's church since the Order had made it clear their coffers were
basically empty. But Durik had talked Thowin and Imorfin into helping with
promises of finding caves of sapphires in the Azure Pits. After all, the caves
got their name after the colorful gems, which supposedly littered the tunnels
to the Underdark. At least the Head Priest of Laex did provide each member of
the party with a healing potion, even the retainers.
The adventurers fell
silent as the miles passed beneath the horses' hooves. Before long Moonday was
drawing to a close and it was decided to make camp for the night.
Godsday, 25 Harvester
The night passed
without incident and the party was on the road early. They encountered a pack
of wild dogs later in the day, but the animals seemed uninterested in the
group. The party didn't provoke the dogs, and soon they were out of sight.
They reached the
Dwarven Hills in the early afternoon and pushed on to the west, following the
direction of Karpos, brother of Laex. The moon was already rising as dusk fell
and they decided to make camp for the night. Just as they were about to stop,
up ahead in a clearing they saw a number
humanoids engaged in a fight with a huge, winged beast.
Art by Ben Maier |
(On my random encounter tables I have a less frequent
entry which is monster v. monster. In the few times when it does pop-up, I
always find it interesting to see which two entries from the table will get
drawn up against each other and to imagine how they stumbled upon each other.
So when the rolls came up with orks and the giant owl for the last encounter
check of the day, this image came immediately to me - a giant owl on a hunting
mission at dusk.
The party ends up scattering the orks who are already
rattled after the surprise of the owl attack. I ruled that it was 'very
unlikely' they would return during the night, but Mythic had other ideas. I
rolled a 02 which is an exceptional yes - they do come back, and with numbers!
Luckily the orks arrive during Imorfin's watch and
the elf sees them coming with his infravision. Thanks to Balork's sleep spell
and some high attack rolls, the party deals with the orks, sustaining only
minor injuries.)
(To be continued...)
(To be continued...)