Thowin Four Fingers, a fighter, and his
torchbearer, Boarface
Imorfin the elf
Durik the cleric
Fretta the Dark, a thief
Balork the Medium, a magic-user and Bursus, his man-at-arms
We rejoin our brave
adventurers making their way towards the Quiet Halls, having just left the
kobold party…
Boarface lit a torch
and passed it to Balork before lighting his lantern. With an apprehensive
Fretta bringing up the rear, the party retraced their steps towards the
entrance.
(After a couple fruitless random encounter rolls…)
The party soon reached the entry chamber. This time they took the north exit
and soon entered the refuse chamber. All were on guard for any sign of the
snakes from before, and Thowin gave the order that none of the trash was to be
disturbed. With Fretta practically
pushing the party along, they passed quickly through and entered another
chamber.
The new chamber was
empty of contents but the walls were covered with sooty, man-shaped
silhouettes. In addition they saw a number of old inscriptions carved into the
stone walls. Balork handed his torch to Bursus and then turned his attention to
the carvings.
Q: Can Balork decipher the ancient inscriptions?
(Unlikely)
Mythic: (90); Big Failure which I interpreted as
leaving no chance for anyone in the party to understand the meaning behind the
inscriptions.
Balork eventually
gave up, claiming the inscriptions to be indecipherable and the party moved on.
They headed down a passage to the east and through another empty chamber before
finally reaching the entrance to the Quiet Halls, exactly as the kobolds had
described.
They encountered a large, stone double-door with etchings of the dead, dancing and cavorting. After steeling themselves Thowin and Imorfin put shoulders to the door, and after a bit of a struggle, it opened with a deep groan.
The adventurers
moved through the open doors and into the chamber beyond. A cold chill was in
the air and the place smelled of old death. The light from Bursus' lantern
revealed a large, rectangular hall. Two rows of columns stretched from the
floor to the ceiling above. The place was dusty and fallen masonry covered with
lichen littered the floor.
Something moved at
the edge of the light and a reddish glow appeared. A number of large beetles
could be seen munching on the lichen. They turned their attention to the
intruders and hissed menacingly. (Reaction
roll: Territorial, hostile)
Q: Does the party fight? (Unlikely)
Mythic: 75, No
Not wanting to
tussle with the angry beetles, the party looked about for exits from the
chamber. Open passages left the chamber in all directions, but the party headed
north to the closest.
They followed the
passage until it turned to the east. There they found a closed door on the west
wall and to the north, a man-sized hole in the wall. Numerous pieces of stone
and brick were scattered about the floor as if someone or something had broken
through from the other side. At Thowin's direction, Bursus poked the lantern
into the opening, his arm shaking all the while. The light revealed a small
space where the smell of death and decay was strong, but otherwise appeared
empty. The thought of something breaking out from the inside was unsettling.
The door nearby was
opened and beyond lay another, larger chamber. Therein they found rotted wooden
tables and names and dates etched on the walls, obviously from a time long
forgotten. Thowin led them to another empty room down the hall and after a fruitless
check for hidden doors, they turned back to the entry chamber and the beetles.
Q: Are the beetles still there? (Very Likely)
Mythic: 51, Yes
What does the party do? D4: 1-3 try and pass
cautiously by, 4 attack
Result: 4, attack
(I decide that Balork will use his Nuke Sleep spell while the others will be ready with
ranged weapons to try and pick off any survivors. All but two of the beetles
fall asleep, and the remaining pair are dispatched without ever having a chance
to attack.)
Satisfied at having
handled the beetles so efficiently Thowin and Imorfin waved the party on,
heading out of the room via the eastern passage. The passage soon reached an
intersection and Thowin chose the way to the north. The light from the torch
and lantern revealed a dusty, cobweb-filled passage. The entered cautiously.
After a short distance the hall turned to the east and the party saw a long
hall running east as far as the light shone. They saw at least four doors, two
on each side of the passage until the hall disappeared into darkness.
Q: Does party try one of the first doors? (Likely)
Mythic: 89, No……hmmm, I guess something wasn't quite
right about the first doors
After a short,
whispered conversation Thowin and Imorfin signal for the party to move on past
the first set of doors. Just as they reach the next set, the second door on the
south wall explodes into a mass of wooden splinters and the door fragments
begin to swirl violently about, picking up small stones and bone fragments from
the passage floor. A roughly human-shaped figure forms from the swirling mass
of wood, stone, bone and dust.
The party is not surprised. Given the confines of the
passage I rule that only Thowin and Imorfin in the front rank can attack this
round. The party loses initiative and the swirling mass strikes Thowin and the
fighter is pierced by numerous wooden shards and splinters. He takes 8 points
of damage, leaving him with just 1 hp!
Art by Dave Kendall |
Durik stepped up and
placed a healing hand on Thowin (3 hp). "I cannot heal you further today
and I'm afraid your wounds are still quite serious."
Q: Does the party
investigate the crypt? (Near sure thing)
Mythic: 20, Yes
While the cleric
tended to the fighter, Fretta and Balork peered into the room beyond the
shattered door. They found piles of dusty bones in the small chamber along with
a small, rotting sack. The albino thief sliced open the rotting burlap and
platinum coins spilled out. Her eyes lit up at the princely sum and she
hurriedly picked them up. After she was done transferring the coins to her
pouch, she had counted 400 - a fortune!
Q: Does the party consider leaving Stonehell? (I rule
'Very Likely' given Thowin's injury, the fact that the Sleep and CLW spells had
been used, and the recent find of 400 pp)
Mythic: 30, Yes
So after two failed random encounter checks the party
exits Stonehell and heads back to Enharza.
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