|Art by Toren Atkinson|
But whereas I 'play' the PCs and determine their actions myself, for the retainers I wanted to ensure the element of randomness which would potentially take the emergent story into unforeseen directions. And of course to help with this, I needed some tables!
The table below represents the base percentages for each activity, but I will likely adjust the various weights based in the NPC in question. Some may be more inclined to go drinking and gambling while others may be more demure and unlikely to get wild.
30 Resting up for the next mission
20 Dealing with personal stuff (I will play off any personality quirks or traits)
20 Gambling (use PC gambling table)
20 Carousing (use Retainer Carousing subtable)
10 Disappears for d6 days (see subtable)
I'll post some of the sub tables later on.