Art by Toren Atkinson |
But whereas I 'play'
the PCs and determine their actions myself, for the retainers I wanted to
ensure the element of randomness which would potentially take the emergent
story into unforeseen directions. And of course to help with this, I needed
some tables!
The table below
represents the base percentages for each activity, but I will likely
adjust the various weights based in the
NPC in question. Some may be more inclined to go drinking and gambling while
others may be more demure and unlikely to get wild.
%
Activity
30 Resting up for the next mission
20 Dealing with personal stuff (I
will play off any personality quirks or traits)
20 Gambling (use PC gambling table)
20 Carousing (use Retainer Carousing
subtable)
10 Disappears for d6 days (see subtable)
I'll post some of
the sub tables later on.
Cool idea -- I like it.
ReplyDeleteThanks Chris!
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