Sunday, February 12, 2017

Sharp Swords & Sinister Spells

So, after more than half a year's hiatus, I think I finally found the catalyst to kickstart my solo-gaming - Sharp Swords & Sinister Spells. I came across this game several weeks ago (I think maybe I heard about it on the Old School Blues podcast), and after reading the rules had any instant connection with the swords and sorcery vibe which the rules imparted.

I'm not one to switch back and forth between game systems. I have played Basic or Labyrinth Lord forever and never felt any need to try anything different. But there is something about the Sharp Swords & Sinister Spells system that seems to fit with the type of S&S game I'd like to run / play in. So what do I like about the game?

  • Only three classes: Warrior, Magic-User, and Specialist (kinda miss the cleric, but then again, not so much….)
  • Love the scalable power level that magic-users can apply to their casting. I guess it's similar to DCC, but seems less gonzo to me…
  • Warriors seem to be pretty badass (at least in initial play testing) assuming they have a relatively good Physique score and use their weapon of choice
  • Positive and negative dice
  • Luck dice and complications as part of character development

And a lot more… But of course like any good DM, I have a list forming of potential house rules. More to come on that....

But most importantly, SS&SS has got my gaming interest piqued again. And for that I am grateful!

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