So what does the party do next?
I must admit that I am getting antsy for the party to explore more of the Southern Isles so I can found out what else is out there. While I think the city exploration of Enharza is working out just nicely, I would like to flesh out more of the sandbox. But even though I, as DM/Player, am getting a little bored of the party's exploration of the same dungeon, I want the story to emerge organically. Therefore I won't decide what the party does but rather create a table of likely actions and let the dice guide the way.
Despite my feelings I figured given their recent haul, a return to Stonehell was a likely option for the party. They know the location and are amassing some knowledge of what is where in the dungeon. And very importantly, they know there is treasure to be plundered.
Certainly I want to have the option for the discovery of new leads as well. This is really how the sandbox will be fleshed out. And Durik and Balork have each already come up with possible story lines during their exploration of the city. Maybe Durik would convince the group to aid the Order of Laex. Or maybe Balork's thief would be the one to pop up…
So in the end, I came up with the below d8 table to roll on:
1-3 Continue exploring Stonehell
4-5 Look for new leads
6-7 Decide to help out Durik's church
8 Visit from Balork's thief (or his partners)
And……..I rolled a 7. So Durik is able to convince the rest of the party to aid Laex. So what all did the cleric learn from his visit to the temple?
|The Southern Isles hex map|
Durik's brothers and sisters have learned that the dark ritual will take place in the Azure Pits, an entrance to the Underdark in the Dwarven Hills to the west (Hex 00.04).
The Temple of Laex will send three clerics to aid the party. They know the way to the Azure Pits, having 'coaxed' the information out of a captured Blue Dark cult member. The Order of the Blue Dark has a full day head start so time is of the essence.